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Credit: Epic

Fortnite: Battle Royale

Fortnite: Battle Royale had some struggles last week as scheduled downtime for maintenance turned into an unexpected, extended downtime followed by a set of bugs that both affected social features and gameplay, but the popular battle royale game has stabilized again by this point. Not only that, but buried inside one of those patches seems to be a brand-new game mode for anyone looking to shake up the standard 100-person deathmatch gameplay: Sniper Shootout, available now until February 2.

Sniper Shootout is what it sounds like: Fortnite: Battle Royale but with a whole ton of sniper rifles. All weapon drops have been replaced with snipers save a few revolvers sprinkled in to keep close-quarters combat from becoming a slapstick routine of close-up scoping. I jumped into a game and got a blue sniper in the first house I went to and was blown out of the water almost immediately afterward. Sniper rifles, generally speaking, are a high-skill weapon, and that makes Sniper Shootout a high-skill mode. Expect to get killed a lot, or if you're good, expect to kill a lot.

I'll be interested to see how this affects gameplay: I assume it will mean a whole lot less action in the middle of the safe zone and a whole lot more around the periphery, as players try to stay out of the open and try to use the storm as a way of ensuring that they won't get shot from behind. Open areas will become death traps and player-built forts could become more important as players seek a way to get maximum cover while still allowing them a way to shoot at enemies. Lucky players that land closer to the safe zone could get an even bigger advantage than usual if they manage to build out easily-defensible positions because enemies won't have as many options for closing the distance and countering a camping strategy.

 

 

 

Epic has talked before about how a steady stream of changes, new items and limited-time events is crucial to its strategy for Fortnite going forward as a way of keeping the free-to-play game feeling dynamic. In the past, we've seen a silenced pistol and an insane 50 vs. 50 mode, as well as the usual suite of rotating cosmetics and holiday events. That's at the same time as a large-scale technical streamlining and massive map rework, of course. At some point, we're going to have to talk about Fortnite without comparing it to PlayerUnknown's Battlegrounds, but it's constant evolution and iteration like this that could give Fortnite an edge in what's currently a two-game faceoff. PUBG is a great game, but Epic's inside-out fluency in Unreal Engine appears to have given it a game with a much easier development pipeline.

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